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Blend shapes using transform feedback (GPU)

This commit is contained in:
Juan Linietsky
2016-11-24 20:46:55 -03:00
parent 69c30709ec
commit a732708b9d
16 changed files with 726 additions and 162 deletions

View File

@@ -738,13 +738,25 @@ void VisualServerScene::instance_attach_object_instance_ID(RID p_instance,Object
}
void VisualServerScene::instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight){
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
if (instance->update_item.in_list()) {
_update_dirty_instance(instance);
}
ERR_FAIL_INDEX(p_shape,instance->morph_values.size());
instance->morph_values[p_shape]=p_weight;
}
void VisualServerScene::instance_set_surface_material(RID p_instance,int p_surface, RID p_material){
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
_update_dirty_instance(instance);
if (instance->update_item.in_list()) {
_update_dirty_instance(instance);
}
ERR_FAIL_INDEX(p_surface,instance->materials.size());
@@ -770,13 +782,13 @@ void VisualServerScene::instance_attach_skeleton(RID p_instance,RID p_skeleton){
return;
if (instance->skeleton.is_valid()) {
VSG::storage->instance_remove_dependency(p_skeleton,instance);
VSG::storage->instance_remove_skeleton(p_skeleton,instance);
}
instance->skeleton=p_skeleton;
if (instance->skeleton.is_valid()) {
VSG::storage->instance_add_dependency(p_skeleton,instance);
VSG::storage->instance_add_skeleton(p_skeleton,instance);
}
_instance_queue_update(instance,true);
@@ -2227,6 +2239,7 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
if (p_instance->update_aabb)
_update_instance_aabb(p_instance);
if (p_instance->update_materials) {
if (p_instance->base_type==VS::INSTANCE_MESH) {
@@ -2239,6 +2252,14 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
}
}
p_instance->materials.resize(new_mat_count);
int new_morph_count = VSG::storage->mesh_get_morph_target_count(p_instance->base);
if (new_morph_count!=p_instance->morph_values.size()) {
p_instance->morph_values.resize(new_morph_count);
for(int i=0;i<new_morph_count;i++) {
p_instance->morph_values[i]=0;
}
}
}
if ((1<<p_instance->base_type)&VS::INSTANCE_GEOMETRY_MASK) {