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Blend shapes using transform feedback (GPU)
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@@ -380,7 +380,8 @@ public:
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virtual void portal_set_disable_distance(RID p_portal, float p_distance)=0;
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virtual void portal_set_disabled_color(RID p_portal, const Color& p_color)=0;
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virtual void instance_add_skeleton(RID p_skeleton,RasterizerScene::InstanceBase *p_instance)=0;
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virtual void instance_remove_skeleton(RID p_skeleton,RasterizerScene::InstanceBase *p_instance)=0;
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virtual void instance_add_dependency(RID p_base,RasterizerScene::InstanceBase *p_instance)=0;
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virtual void instance_remove_dependency(RID p_base,RasterizerScene::InstanceBase *p_instance)=0;
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