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Fix undo redo for the texture region editor

This commit is contained in:
Kasper Arnklit Frandsen
2024-11-20 15:46:51 +00:00
parent a0cd8f187a
commit a72157c456
2 changed files with 23 additions and 0 deletions

View File

@@ -1107,12 +1107,34 @@ Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const {
return p_target; return p_target;
} }
void TextureRegionEditor::shortcut_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventKey> k = p_event;
if (k.is_valid() && k->is_pressed()) {
bool handled = false;
if (ED_IS_SHORTCUT("ui_undo", p_event)) {
EditorNode::get_singleton()->undo();
handled = true;
}
if (ED_IS_SHORTCUT("ui_redo", p_event)) {
EditorNode::get_singleton()->redo();
handled = true;
}
if (handled) {
set_input_as_handled();
}
}
}
void TextureRegionEditor::_bind_methods() { void TextureRegionEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_rect"), &TextureRegionEditor::_update_rect); ClassDB::bind_method(D_METHOD("_update_rect"), &TextureRegionEditor::_update_rect);
} }
TextureRegionEditor::TextureRegionEditor() { TextureRegionEditor::TextureRegionEditor() {
set_title(TTR("Region Editor")); set_title(TTR("Region Editor"));
set_process_shortcut_input(true);
set_ok_button_text(TTR("Close")); set_ok_button_text(TTR("Close"));
// A power-of-two value works better as a default grid size. // A power-of-two value works better as a default grid size.

View File

@@ -141,6 +141,7 @@ class TextureRegionEditor : public AcceptDialog {
protected: protected:
void _notification(int p_what); void _notification(int p_what);
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
static void _bind_methods(); static void _bind_methods();
void _texture_preview_draw(); void _texture_preview_draw();