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C#: Expose OKHSL properties of Color
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@@ -193,6 +193,51 @@ namespace Godot
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/// <summary>
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/// The OKHSL hue of this color, on the range 0 to 1.
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/// </summary>
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public float OkHslH
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{
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readonly get
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{
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return NativeFuncs.godotsharp_color_get_ok_hsl_h(this);
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}
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set
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{
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this = FromOkHsl(value, OkHslS, OkHslL, A);
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}
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}
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/// <summary>
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/// The OKHSL saturation of this color, on the range 0 to 1.
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/// </summary>
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public float OkHslS
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{
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readonly get
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{
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return NativeFuncs.godotsharp_color_get_ok_hsl_s(this);
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}
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set
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{
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this = FromOkHsl(OkHslH, value, OkHslL, A);
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}
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}
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/// <summary>
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/// The OKHSL lightness of this color, on the range 0 to 1.
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/// </summary>
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public float OkHslL
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{
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readonly get
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{
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return NativeFuncs.godotsharp_color_get_ok_hsl_l(this);
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}
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set
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{
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this = FromOkHsl(OkHslH, OkHslS, value, A);
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}
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}
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/// <summary>
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/// <summary>
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/// Returns the light intensity of the color, as a value between 0.0 and 1.0 (inclusive).
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/// Returns the light intensity of the color, as a value between 0.0 and 1.0 (inclusive).
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/// This is useful when determining light or dark color. Colors with a luminance smaller
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/// This is useful when determining light or dark color. Colors with a luminance smaller
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@@ -167,6 +167,12 @@ namespace Godot.NativeInterop
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internal static partial Color godotsharp_color_from_ok_hsl(float p_h, float p_s, float p_l, float p_alpha);
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internal static partial Color godotsharp_color_from_ok_hsl(float p_h, float p_s, float p_l, float p_alpha);
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internal static partial float godotsharp_color_get_ok_hsl_h(in Color p_self);
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internal static partial float godotsharp_color_get_ok_hsl_s(in Color p_self);
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internal static partial float godotsharp_color_get_ok_hsl_l(in Color p_self);
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// GDNative functions
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// GDNative functions
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// gdnative.h
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// gdnative.h
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@@ -559,6 +559,18 @@ godot_color godotsharp_color_from_ok_hsl(float p_h, float p_s, float p_l, float
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return ret;
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return ret;
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}
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}
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float godotsharp_color_get_ok_hsl_h(const Color *p_self) {
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return p_self->get_ok_hsl_h();
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}
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float godotsharp_color_get_ok_hsl_s(const Color *p_self) {
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return p_self->get_ok_hsl_s();
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}
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float godotsharp_color_get_ok_hsl_l(const Color *p_self) {
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return p_self->get_ok_hsl_l();
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}
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// GDNative functions
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// GDNative functions
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// gdnative.h
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// gdnative.h
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@@ -1551,6 +1563,9 @@ static const void *unmanaged_callbacks[]{
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(void *)godotsharp_callable_call,
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(void *)godotsharp_callable_call,
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(void *)godotsharp_callable_call_deferred,
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(void *)godotsharp_callable_call_deferred,
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(void *)godotsharp_color_from_ok_hsl,
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(void *)godotsharp_color_from_ok_hsl,
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(void *)godotsharp_color_get_ok_hsl_h,
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(void *)godotsharp_color_get_ok_hsl_s,
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(void *)godotsharp_color_get_ok_hsl_l,
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(void *)godotsharp_method_bind_ptrcall,
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(void *)godotsharp_method_bind_ptrcall,
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(void *)godotsharp_method_bind_call,
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(void *)godotsharp_method_bind_call,
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(void *)godotsharp_variant_new_string_name,
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(void *)godotsharp_variant_new_string_name,
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