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Clean up the XR export logic
Remove the XR export logic from the legacy build system: - On Android, Godot 4 export requires the use of Android plugins which are not supported by the legacy build system - Provides added flexibility for configuring the Android manifest for XR specific capabilities.
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@@ -31,23 +31,6 @@
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android:name="org.godotengine.editor.version"
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android:value="${godotEditorVersion}" />
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<!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
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<!-- Do these changes in the export preset. Adding new ones is fine. -->
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<!-- XR hand tracking metadata -->
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<!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
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<!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. -->
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<meta-data
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android:name="xr_hand_tracking_metadata_name"
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android:value="xr_hand_tracking_metadata_value"/>
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<!-- XR hand tracking version -->
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<!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
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<!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. -->
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<meta-data
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android:name="xr_hand_tracking_version_name"
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android:value="xr_hand_tracking_version_value"/>
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<activity
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android:name=".GodotApp"
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android:label="@string/godot_project_name_string"
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@@ -63,10 +46,6 @@
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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<!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android
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platforms. -->
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<category android:name="com.oculus.intent.category.VR" />
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</intent-filter>
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</activity>
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