1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Clean up the XR export logic

Remove the XR export logic from the legacy build system:
- On Android, Godot 4 export requires the use of Android plugins which are not supported by the legacy build system
- Provides added flexibility for configuring the Android manifest for XR specific capabilities.
This commit is contained in:
Fredia Huya-Kouadio
2023-02-01 14:05:39 -08:00
parent 0a9e6e478e
commit a715a00d76
4 changed files with 32 additions and 67 deletions

View File

@@ -31,23 +31,6 @@
android:name="org.godotengine.editor.version"
android:value="${godotEditorVersion}" />
<!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
<!-- Do these changes in the export preset. Adding new ones is fine. -->
<!-- XR hand tracking metadata -->
<!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
<!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. -->
<meta-data
android:name="xr_hand_tracking_metadata_name"
android:value="xr_hand_tracking_metadata_value"/>
<!-- XR hand tracking version -->
<!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
<!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. -->
<meta-data
android:name="xr_hand_tracking_version_name"
android:value="xr_hand_tracking_version_value"/>
<activity
android:name=".GodotApp"
android:label="@string/godot_project_name_string"
@@ -63,10 +46,6 @@
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android
platforms. -->
<category android:name="com.oculus.intent.category.VR" />
</intent-filter>
</activity>