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Clean up the XR export logic
Remove the XR export logic from the legacy build system: - On Android, Godot 4 export requires the use of Android plugins which are not supported by the legacy build system - Provides added flexibility for configuring the Android manifest for XR specific capabilities.
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@@ -118,7 +118,7 @@ String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset);
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String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset);
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String _get_activity_tag(const Ref<EditorExportPreset> &p_preset);
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String _get_activity_tag(const Ref<EditorExportPreset> &p_preset, bool p_uses_xr);
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String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_read_write_storage_permission);
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