You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
small optimizations to isometric light demo
should work faster, and even faster if exported.. as textures have been optimized.
This commit is contained in:
@@ -3899,6 +3899,15 @@ void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32&
|
||||
clight->xform=p_transform;
|
||||
|
||||
}
|
||||
void VisualServerRaster::canvas_light_set_scale(RID p_light, float p_scale) {
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->scale=p_scale;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
@@ -6937,6 +6946,7 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
|
||||
if (cl->enabled && cl->texture.is_valid()) {
|
||||
//not super efficient..
|
||||
Size2 tsize(rasterizer->texture_get_width(cl->texture),rasterizer->texture_get_height(cl->texture));
|
||||
tsize*=cl->scale;
|
||||
Vector2 offset=tsize/2.0;
|
||||
cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize);
|
||||
cl->xform_cache=xf * cl->xform;
|
||||
|
||||
Reference in New Issue
Block a user