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small optimizations to isometric light demo
should work faster, and even faster if exported.. as textures have been optimized.
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@@ -577,6 +577,7 @@ public:
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Color color;
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Matrix32 xform;
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float height;
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float scale;
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int z_min;
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int z_max;
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int layer_min;
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@@ -614,6 +615,7 @@ public:
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layer_min=0;
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layer_max=0;
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item_mask=1;
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scale=1.0;
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item_shadow_mask=-1;
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subtract=false;
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texture_cache=NULL;
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