You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-15 13:51:40 +00:00
Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
This commit is contained in:
35
servers/rendering/rasterizer_rd/shaders/blur_inc.glsl
Normal file
35
servers/rendering/rasterizer_rd/shaders/blur_inc.glsl
Normal file
@@ -0,0 +1,35 @@
|
||||
#define FLAG_HORIZONTAL (1 << 0)
|
||||
#define FLAG_USE_BLUR_SECTION (1 << 1)
|
||||
#define FLAG_USE_ORTHOGONAL_PROJECTION (1 << 2)
|
||||
#define FLAG_DOF_NEAR_FIRST_TAP (1 << 3)
|
||||
#define FLAG_GLOW_FIRST_PASS (1 << 4)
|
||||
#define FLAG_FLIP_Y (1 << 5)
|
||||
#define FLAG_COPY_FORCE_LUMINANCE (1 << 6)
|
||||
|
||||
layout(push_constant, binding = 1, std430) uniform Blur {
|
||||
vec4 section;
|
||||
vec2 pixel_size;
|
||||
uint flags;
|
||||
uint pad;
|
||||
// Glow.
|
||||
float glow_strength;
|
||||
float glow_bloom;
|
||||
float glow_hdr_threshold;
|
||||
float glow_hdr_scale;
|
||||
float glow_exposure;
|
||||
float glow_white;
|
||||
float glow_luminance_cap;
|
||||
float glow_auto_exposure_grey;
|
||||
// DOF.
|
||||
float dof_begin;
|
||||
float dof_end;
|
||||
float dof_radius;
|
||||
float dof_pad;
|
||||
|
||||
vec2 dof_dir;
|
||||
float camera_z_far;
|
||||
float camera_z_near;
|
||||
|
||||
vec4 ssao_color;
|
||||
}
|
||||
blur;
|
||||
Reference in New Issue
Block a user