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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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24
servers/rendering/rasterizer_rd/shaders/SCsub
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24
servers/rendering/rasterizer_rd/shaders/SCsub
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#!/usr/bin/env python
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Import('env')
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if 'RD_GLSL' in env['BUILDERS']:
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env.RD_GLSL('canvas.glsl');
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env.RD_GLSL('canvas_occlusion.glsl');
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env.RD_GLSL('blur.glsl');
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env.RD_GLSL('cubemap_roughness.glsl');
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env.RD_GLSL('cubemap_downsampler.glsl');
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env.RD_GLSL('cubemap_filter.glsl');
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env.RD_GLSL('scene_high_end.glsl');
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env.RD_GLSL('sky.glsl');
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env.RD_GLSL('tonemap.glsl');
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env.RD_GLSL('copy.glsl');
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env.RD_GLSL('giprobe.glsl');
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env.RD_GLSL('giprobe_debug.glsl');
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env.RD_GLSL('giprobe_sdf.glsl');
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env.RD_GLSL('luminance_reduce.glsl');
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env.RD_GLSL('bokeh_dof.glsl');
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env.RD_GLSL('ssao.glsl');
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env.RD_GLSL('ssao_minify.glsl');
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env.RD_GLSL('ssao_blur.glsl');
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env.RD_GLSL('roughness_limiter.glsl');
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