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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky
2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View File

@@ -29,7 +29,7 @@
/*************************************************************************/
#include "collision_object_2d_sw.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "servers/physics_2d/physics_server_2d_sw.h"
#include "space_2d_sw.h"
void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_transform, bool p_disabled) {
@@ -46,7 +46,7 @@ void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_tra
p_shape->add_owner(this);
if (!pending_shape_update_list.in_list()) {
Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
// _update_shapes();
// _shapes_changed();
@@ -61,7 +61,7 @@ void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) {
p_shape->add_owner(this);
if (!pending_shape_update_list.in_list()) {
Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
// _update_shapes();
// _shapes_changed();
@@ -81,7 +81,7 @@ void CollisionObject2DSW::set_shape_transform(int p_index, const Transform2D &p_
shapes.write[p_index].xform_inv = p_transform.affine_inverse();
if (!pending_shape_update_list.in_list()) {
Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
// _update_shapes();
// _shapes_changed();
@@ -103,12 +103,12 @@ void CollisionObject2DSW::set_shape_as_disabled(int p_idx, bool p_disabled) {
space->get_broadphase()->remove(shape.bpid);
shape.bpid = 0;
if (!pending_shape_update_list.in_list()) {
Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
//_update_shapes();
} else if (!p_disabled && shape.bpid == 0) {
if (!pending_shape_update_list.in_list()) {
Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
//_update_shapes(); // automatically adds shape with bpid == 0
}
@@ -142,7 +142,7 @@ void CollisionObject2DSW::remove_shape(int p_index) {
shapes.remove(p_index);
if (!pending_shape_update_list.in_list()) {
Physics2DServerSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
PhysicsServer2DSW::singletonsw->pending_shape_update_list.add(&pending_shape_update_list);
}
// _update_shapes();
// _shapes_changed();