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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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@@ -31,7 +31,7 @@
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#include "visual_shader.h"
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#include "core/vmap.h"
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#include "servers/visual/shader_types.h"
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#include "servers/rendering/shader_types.h"
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#include "visual_shader_nodes.h"
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bool VisualShaderNode::is_simple_decl() const {
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@@ -1040,8 +1040,8 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
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Map<String, String> blend_mode_enums;
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Set<String> toggles;
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for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader_mode)).size(); i++) {
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String mode = ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader_mode))[i];
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for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
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String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
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int idx = 0;
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bool in_enum = false;
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while (render_mode_enums[idx].string) {
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@@ -1317,8 +1317,8 @@ void VisualShader::_update_shader() const {
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int which = modes[render_mode_enums[idx].string];
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int count = 0;
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for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader_mode)).size(); i++) {
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String mode = ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader_mode))[i];
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for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
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String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
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if (mode.begins_with(render_mode_enums[idx].string)) {
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if (count == which) {
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if (render_mode != String()) {
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@@ -1336,9 +1336,9 @@ void VisualShader::_update_shader() const {
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}
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//fill render mode flags
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for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader_mode)).size(); i++) {
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for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
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String mode = ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader_mode))[i];
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String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
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if (flags.has(mode)) {
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if (render_mode != String()) {
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render_mode += ", ";
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@@ -1358,7 +1358,7 @@ void VisualShader::_update_shader() const {
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String global_expressions;
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for (int i = 0, index = 0; i < TYPE_MAX; i++) {
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if (!ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader_mode)).has(func_name[i])) {
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if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) {
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continue;
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}
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@@ -1378,7 +1378,7 @@ void VisualShader::_update_shader() const {
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for (int i = 0; i < TYPE_MAX; i++) {
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if (!ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader_mode)).has(func_name[i])) {
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if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) {
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continue;
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}
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@@ -1417,7 +1417,7 @@ void VisualShader::_update_shader() const {
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final_code += global_expressions;
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String tcode = code;
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for (int i = 0; i < TYPE_MAX; i++) {
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if (!ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader_mode)).has(func_name[i])) {
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if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) {
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continue;
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}
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tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]);
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