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Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky
2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View File

@@ -33,7 +33,7 @@
#include "core/os/os.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/mesh.h"
#include "servers/physics_server.h"
#include "servers/physics_server_3d.h"
void Shape3D::add_vertices_to_array(Vector<Vector3> &array, const Transform &p_xform) {
@@ -56,7 +56,7 @@ real_t Shape3D::get_margin() const {
void Shape3D::set_margin(real_t p_margin) {
margin = p_margin;
PhysicsServer::get_singleton()->shape_set_margin(shape, margin);
PhysicsServer3D::get_singleton()->shape_set_margin(shape, margin);
}
Ref<ArrayMesh> Shape3D::get_debug_mesh() {
@@ -123,5 +123,5 @@ Shape3D::Shape3D(RID p_shape) :
Shape3D::~Shape3D() {
PhysicsServer::get_singleton()->free(shape);
PhysicsServer3D::get_singleton()->free(shape);
}