You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-11 13:10:58 +00:00
Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
This commit is contained in:
@@ -33,7 +33,7 @@
|
||||
#include "core/os/os.h"
|
||||
#include "scene/main/scene_tree.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
#include "servers/physics_server.h"
|
||||
#include "servers/physics_server_3d.h"
|
||||
|
||||
void Shape3D::add_vertices_to_array(Vector<Vector3> &array, const Transform &p_xform) {
|
||||
|
||||
@@ -56,7 +56,7 @@ real_t Shape3D::get_margin() const {
|
||||
|
||||
void Shape3D::set_margin(real_t p_margin) {
|
||||
margin = p_margin;
|
||||
PhysicsServer::get_singleton()->shape_set_margin(shape, margin);
|
||||
PhysicsServer3D::get_singleton()->shape_set_margin(shape, margin);
|
||||
}
|
||||
|
||||
Ref<ArrayMesh> Shape3D::get_debug_mesh() {
|
||||
@@ -123,5 +123,5 @@ Shape3D::Shape3D(RID p_shape) :
|
||||
|
||||
Shape3D::~Shape3D() {
|
||||
|
||||
PhysicsServer::get_singleton()->free(shape);
|
||||
PhysicsServer3D::get_singleton()->free(shape);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user