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mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky
2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View File

@@ -29,7 +29,7 @@
/*************************************************************************/
#include "shape_2d.h"
#include "servers/physics_2d_server.h"
#include "servers/physics_server_2d.h"
RID Shape2D::get_rid() const {
return shape;
@@ -38,7 +38,7 @@ RID Shape2D::get_rid() const {
void Shape2D::set_custom_solver_bias(real_t p_bias) {
custom_bias = p_bias;
Physics2DServer::get_singleton()->shape_set_custom_solver_bias(shape, custom_bias);
PhysicsServer2D::get_singleton()->shape_set_custom_solver_bias(shape, custom_bias);
}
real_t Shape2D::get_custom_solver_bias() const {
@@ -50,13 +50,13 @@ bool Shape2D::collide_with_motion(const Transform2D &p_local_xform, const Vector
ERR_FAIL_COND_V(p_shape.is_null(), false);
int r;
return Physics2DServer::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, NULL, 0, r);
return PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, NULL, 0, r);
}
bool Shape2D::collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) {
ERR_FAIL_COND_V(p_shape.is_null(), false);
int r;
return Physics2DServer::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), NULL, 0, r);
return PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), NULL, 0, r);
}
Array Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) {
@@ -66,7 +66,7 @@ Array Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_x
Vector2 result[max_contacts * 2];
int contacts = 0;
if (!Physics2DServer::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, result, max_contacts, contacts))
if (!PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, result, max_contacts, contacts))
return Array();
Array results;
@@ -84,7 +84,7 @@ Array Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, const
Vector2 result[max_contacts * 2];
int contacts = 0;
if (!Physics2DServer::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), result, max_contacts, contacts))
if (!PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), result, max_contacts, contacts))
return Array();
Array results;
@@ -115,5 +115,5 @@ Shape2D::Shape2D(const RID &p_rid) {
Shape2D::~Shape2D() {
Physics2DServer::get_singleton()->free(shape);
PhysicsServer2D::get_singleton()->free(shape);
}