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Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky
2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View File

@@ -30,11 +30,11 @@
#include "rectangle_shape_2d.h"
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
void RectangleShape2D::_update_shape() {
Physics2DServer::get_singleton()->shape_set_data(get_rid(), extents);
PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), extents);
emit_changed();
}
@@ -51,7 +51,7 @@ Vector2 RectangleShape2D::get_extents() const {
void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
VisualServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_color);
RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_color);
}
Rect2 RectangleShape2D::get_rect() const {
@@ -72,7 +72,7 @@ void RectangleShape2D::_bind_methods() {
}
RectangleShape2D::RectangleShape2D() :
Shape2D(Physics2DServer::get_singleton()->rectangle_shape_create()) {
Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) {
extents = Vector2(10, 10);
_update_shape();