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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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@@ -30,7 +30,7 @@
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#include "ray_shape_3d.h"
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#include "servers/physics_server.h"
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#include "servers/physics_server_3d.h"
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Vector<Vector3> RayShape3D::get_debug_mesh_lines() {
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@@ -50,7 +50,7 @@ void RayShape3D::_update_shape() {
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Dictionary d;
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d["length"] = length;
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d["slips_on_slope"] = slips_on_slope;
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PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
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PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d);
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Shape3D::_update_shape();
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}
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@@ -92,7 +92,7 @@ void RayShape3D::_bind_methods() {
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}
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RayShape3D::RayShape3D() :
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Shape3D(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) {
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Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_RAY)) {
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length = 1.0;
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slips_on_slope = false;
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