1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-18 14:21:41 +00:00

Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky
2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View File

@@ -30,7 +30,7 @@
#include "ray_shape_3d.h"
#include "servers/physics_server.h"
#include "servers/physics_server_3d.h"
Vector<Vector3> RayShape3D::get_debug_mesh_lines() {
@@ -50,7 +50,7 @@ void RayShape3D::_update_shape() {
Dictionary d;
d["length"] = length;
d["slips_on_slope"] = slips_on_slope;
PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d);
Shape3D::_update_shape();
}
@@ -92,7 +92,7 @@ void RayShape3D::_bind_methods() {
}
RayShape3D::RayShape3D() :
Shape3D(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) {
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_RAY)) {
length = 1.0;
slips_on_slope = false;