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mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky
2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View File

@@ -30,8 +30,8 @@
#include "line_shape_2d.h"
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
@@ -52,7 +52,7 @@ void LineShape2D::_update_shape() {
Array arr;
arr.push_back(normal);
arr.push_back(d);
Physics2DServer::get_singleton()->shape_set_data(get_rid(), arr);
PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), arr);
emit_changed();
}
@@ -82,9 +82,9 @@ void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector2 point = get_d() * get_normal();
Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
VS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3);
RS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3);
Vector2 l2[2] = { point, point + get_normal() * 30 };
VS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
}
Rect2 LineShape2D::get_rect() const {
@@ -117,7 +117,7 @@ void LineShape2D::_bind_methods() {
}
LineShape2D::LineShape2D() :
Shape2D(Physics2DServer::get_singleton()->line_shape_create()) {
Shape2D(PhysicsServer2D::get_singleton()->line_shape_create()) {
normal = Vector2(0, 1);
d = 0;