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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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@@ -29,7 +29,7 @@
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/*************************************************************************/
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#include "height_map_shape_3d.h"
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#include "servers/physics_server.h"
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#include "servers/physics_server_3d.h"
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Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() {
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Vector<Vector3> points;
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@@ -88,7 +88,7 @@ void HeightMapShape3D::_update_shape() {
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d["heights"] = map_data;
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d["min_height"] = min_height;
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d["max_height"] = max_height;
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PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
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PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d);
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Shape3D::_update_shape();
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}
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@@ -192,7 +192,7 @@ void HeightMapShape3D::_bind_methods() {
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}
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HeightMapShape3D::HeightMapShape3D() :
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Shape3D(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_HEIGHTMAP)) {
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Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_HEIGHTMAP)) {
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map_width = 2;
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map_depth = 2;
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