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Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky
2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View File

@@ -30,7 +30,7 @@
#include "convex_polygon_shape_3d.h"
#include "core/math/quick_hull.h"
#include "servers/physics_server.h"
#include "servers/physics_server_3d.h"
Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() {
@@ -67,7 +67,7 @@ real_t ConvexPolygonShape3D::get_enclosing_radius() const {
void ConvexPolygonShape3D::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(), points);
PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), points);
Shape3D::_update_shape();
}
@@ -92,5 +92,5 @@ void ConvexPolygonShape3D::_bind_methods() {
}
ConvexPolygonShape3D::ConvexPolygonShape3D() :
Shape3D(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON)) {
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CONVEX_POLYGON)) {
}