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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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@@ -30,8 +30,8 @@
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#include "circle_shape_2d.h"
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#include "servers/physics_2d_server.h"
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#include "servers/visual_server.h"
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#include "servers/physics_server_2d.h"
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#include "servers/rendering_server.h"
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bool CircleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
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@@ -40,7 +40,7 @@ bool CircleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_t
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void CircleShape2D::_update_shape() {
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Physics2DServer::get_singleton()->shape_set_data(get_rid(), radius);
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PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), radius);
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emit_changed();
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}
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@@ -84,11 +84,11 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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Vector<Color> col;
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col.push_back(p_color);
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VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
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RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
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}
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CircleShape2D::CircleShape2D() :
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Shape2D(Physics2DServer::get_singleton()->circle_shape_create()) {
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Shape2D(PhysicsServer2D::get_singleton()->circle_shape_create()) {
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radius = 10;
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_update_shape();
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