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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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@@ -29,7 +29,7 @@
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/*************************************************************************/
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#include "capsule_shape_3d.h"
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#include "servers/physics_server.h"
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#include "servers/physics_server_3d.h"
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Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() {
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@@ -78,7 +78,7 @@ void CapsuleShape3D::_update_shape() {
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Dictionary d;
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d["radius"] = radius;
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d["height"] = height;
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PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
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PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d);
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Shape3D::_update_shape();
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}
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@@ -120,7 +120,7 @@ void CapsuleShape3D::_bind_methods() {
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}
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CapsuleShape3D::CapsuleShape3D() :
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Shape3D(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CAPSULE)) {
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Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CAPSULE)) {
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radius = 1.0;
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height = 1.0;
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