You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-07 17:36:07 +00:00
Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
This commit is contained in:
@@ -30,8 +30,8 @@
|
||||
|
||||
#include "capsule_shape_2d.h"
|
||||
|
||||
#include "servers/physics_2d_server.h"
|
||||
#include "servers/visual_server.h"
|
||||
#include "servers/physics_server_2d.h"
|
||||
#include "servers/rendering_server.h"
|
||||
|
||||
Vector<Vector2> CapsuleShape2D::_get_points() const {
|
||||
|
||||
@@ -54,7 +54,7 @@ bool CapsuleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_
|
||||
|
||||
void CapsuleShape2D::_update_shape() {
|
||||
|
||||
Physics2DServer::get_singleton()->shape_set_data(get_rid(), Vector2(radius, height));
|
||||
PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), Vector2(radius, height));
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
@@ -85,7 +85,7 @@ void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
|
||||
Vector<Vector2> points = _get_points();
|
||||
Vector<Color> col;
|
||||
col.push_back(p_color);
|
||||
VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
|
||||
RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
|
||||
}
|
||||
|
||||
Rect2 CapsuleShape2D::get_rect() const {
|
||||
@@ -114,7 +114,7 @@ void CapsuleShape2D::_bind_methods() {
|
||||
}
|
||||
|
||||
CapsuleShape2D::CapsuleShape2D() :
|
||||
Shape2D(Physics2DServer::get_singleton()->capsule_shape_create()) {
|
||||
Shape2D(PhysicsServer2D::get_singleton()->capsule_shape_create()) {
|
||||
|
||||
radius = 10;
|
||||
height = 20;
|
||||
|
||||
Reference in New Issue
Block a user