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Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky
2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View File

@@ -29,7 +29,7 @@
/*************************************************************************/
#include "box_shape_3d.h"
#include "servers/physics_server.h"
#include "servers/physics_server_3d.h"
Vector<Vector3> BoxShape3D::get_debug_mesh_lines() {
@@ -54,7 +54,7 @@ real_t BoxShape3D::get_enclosing_radius() const {
void BoxShape3D::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(), extents);
PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), extents);
Shape3D::_update_shape();
}
@@ -80,7 +80,7 @@ void BoxShape3D::_bind_methods() {
}
BoxShape3D::BoxShape3D() :
Shape3D(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_BOX)) {
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) {
set_extents(Vector3(1, 1, 1));
}