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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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@@ -29,7 +29,7 @@
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/*************************************************************************/
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#include "box_shape_3d.h"
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#include "servers/physics_server.h"
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#include "servers/physics_server_3d.h"
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Vector<Vector3> BoxShape3D::get_debug_mesh_lines() {
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@@ -54,7 +54,7 @@ real_t BoxShape3D::get_enclosing_radius() const {
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void BoxShape3D::_update_shape() {
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PhysicsServer::get_singleton()->shape_set_data(get_shape(), extents);
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PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), extents);
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Shape3D::_update_shape();
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}
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@@ -80,7 +80,7 @@ void BoxShape3D::_bind_methods() {
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}
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BoxShape3D::BoxShape3D() :
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Shape3D(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_BOX)) {
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Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) {
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set_extents(Vector3(1, 1, 1));
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}
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