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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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@@ -48,9 +48,9 @@
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#include "scene/resources/packed_scene.h"
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#include "scene/scene_string_names.h"
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#include "servers/display_server.h"
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#include "servers/navigation_server.h"
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#include "servers/physics_2d_server.h"
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#include "servers/physics_server.h"
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#include "servers/navigation_server_3d.h"
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#include "servers/physics_server_2d.h"
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#include "servers/physics_server_3d.h"
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#include "window.h"
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#include <stdio.h>
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@@ -435,7 +435,7 @@ bool SceneTree::idle(float p_time) {
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//print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage()));
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//print_line("node count: "+itos(get_node_count()));
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//print_line("TEXTURE RAM: "+itos(VS::get_singleton()->get_render_info(VS::INFO_TEXTURE_MEM_USED)));
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//print_line("TEXTURE RAM: "+itos(RS::get_singleton()->get_render_info(RS::INFO_TEXTURE_MEM_USED)));
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root_lock++;
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@@ -796,9 +796,9 @@ void SceneTree::set_pause(bool p_enabled) {
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if (p_enabled == pause)
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return;
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pause = p_enabled;
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NavigationServer::get_singleton()->set_active(!p_enabled);
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PhysicsServer::get_singleton()->set_active(!p_enabled);
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Physics2DServer::get_singleton()->set_active(!p_enabled);
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NavigationServer3D::get_singleton()->set_active(!p_enabled);
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PhysicsServer3D::get_singleton()->set_active(!p_enabled);
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PhysicsServer2D::get_singleton()->set_active(!p_enabled);
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if (get_root())
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get_root()->propagate_notification(p_enabled ? Node::NOTIFICATION_PAUSED : Node::NOTIFICATION_UNPAUSED);
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}
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