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Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky
2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View File

@@ -47,7 +47,7 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name);
if (E) {
E->get().value = p_value;
VisualServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), E->get().idx, E->get().value);
RenderingServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), E->get().idx, E->get().value);
return true;
}
@@ -165,9 +165,9 @@ void MeshInstance3D::_resolve_skeleton_path() {
skin_ref = new_skin_reference;
if (skin_ref.is_valid()) {
VisualServer::get_singleton()->instance_attach_skeleton(get_instance(), skin_ref->get_skeleton());
RenderingServer::get_singleton()->instance_attach_skeleton(get_instance(), skin_ref->get_skeleton());
} else {
VisualServer::get_singleton()->instance_attach_skeleton(get_instance(), RID());
RenderingServer::get_singleton()->instance_attach_skeleton(get_instance(), RID());
}
}
@@ -293,9 +293,9 @@ void MeshInstance3D::set_surface_material(int p_surface, const Ref<Material> &p_
materials.write[p_surface] = p_material;
if (materials[p_surface].is_valid())
VS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, materials[p_surface]->get_rid());
RS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, materials[p_surface]->get_rid());
else
VS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, RID());
RS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, RID());
}
Ref<Material> MeshInstance3D::get_surface_material(int p_surface) const {