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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
This commit is contained in:
@@ -35,8 +35,8 @@
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#include "core/method_bind_ext.gen.inc"
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#include "core/os/os.h"
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#include "scene/2d/area_2d.h"
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#include "servers/navigation_2d_server.h"
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#include "servers/physics_2d_server.h"
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#include "servers/navigation_server_2d.h"
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#include "servers/physics_server_2d.h"
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int TileMap::_get_quadrant_size() const {
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@@ -87,7 +87,7 @@ void TileMap::_notification(int p_what) {
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if (navigation) {
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for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
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Navigation2DServer::get_singleton()->region_set_map(F->get().region, RID());
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NavigationServer2D::get_singleton()->region_set_map(F->get().region, RID());
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}
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q.navpoly_ids.clear();
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}
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@@ -98,7 +98,7 @@ void TileMap::_notification(int p_what) {
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}
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for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
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VS::get_singleton()->free(F->get().id);
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RS::get_singleton()->free(F->get().id);
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}
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q.occluder_instances.clear();
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}
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@@ -130,7 +130,7 @@ void TileMap::_update_quadrant_space(const RID &p_space) {
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for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
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Quadrant &q = E->get();
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Physics2DServer::get_singleton()->body_set_space(q.body, p_space);
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PhysicsServer2D::get_singleton()->body_set_space(q.body, p_space);
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}
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}
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}
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@@ -158,18 +158,18 @@ void TileMap::_update_quadrant_transform() {
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if (!use_parent) {
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xform = global_transform * xform;
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Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
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PhysicsServer2D::get_singleton()->body_set_state(q.body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
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}
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if (navigation) {
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for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
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Navigation2DServer::get_singleton()->region_set_transform(F->get().region, nav_rel * F->get().xform);
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NavigationServer2D::get_singleton()->region_set_transform(F->get().region, nav_rel * F->get().xform);
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}
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}
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for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
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VS::get_singleton()->canvas_light_occluder_set_transform(F->get().id, global_transform * F->get().xform);
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RS::get_singleton()->canvas_light_occluder_set_transform(F->get().id, global_transform * F->get().xform);
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}
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}
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}
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@@ -298,7 +298,7 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const
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}
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void TileMap::_add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D> &p_shape, const TileSet::ShapeData &p_shape_data, const Transform2D &p_xform, const Vector2 &p_metadata) {
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Physics2DServer *ps = Physics2DServer::get_singleton();
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PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
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if (!use_parent) {
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ps->body_add_shape(p_q.body, p_shape->get_rid(), p_xform);
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@@ -334,8 +334,8 @@ void TileMap::update_dirty_quadrants() {
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return;
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}
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VisualServer *vs = VisualServer::get_singleton();
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Physics2DServer *ps = Physics2DServer::get_singleton();
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RenderingServer *vs = RenderingServer::get_singleton();
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PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
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Vector2 tofs = get_cell_draw_offset();
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Transform2D nav_rel;
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if (navigation)
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@@ -378,13 +378,13 @@ void TileMap::update_dirty_quadrants() {
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if (navigation) {
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for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
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Navigation2DServer::get_singleton()->region_set_map(E->get().region, RID());
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NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID());
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}
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q.navpoly_ids.clear();
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}
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for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
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VS::get_singleton()->free(E->get().id);
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RS::get_singleton()->free(E->get().id);
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}
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q.occluder_instances.clear();
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Ref<ShaderMaterial> prev_material;
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@@ -439,7 +439,7 @@ void TileMap::update_dirty_quadrants() {
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debug_canvas_item = vs->canvas_item_create();
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vs->canvas_item_set_parent(debug_canvas_item, canvas_item);
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vs->canvas_item_set_z_as_relative_to_parent(debug_canvas_item, false);
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vs->canvas_item_set_z_index(debug_canvas_item, VS::CANVAS_ITEM_Z_MAX - 1);
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vs->canvas_item_set_z_index(debug_canvas_item, RS::CANVAS_ITEM_Z_MAX - 1);
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q.canvas_items.push_back(debug_canvas_item);
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prev_debug_canvas_item = debug_canvas_item;
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}
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@@ -550,7 +550,7 @@ void TileMap::update_dirty_quadrants() {
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if (r == Rect2()) {
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tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map);
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} else {
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tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map, Ref<Texture2D>(), Color(1, 1, 1, 1), VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, clip_uv);
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tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map, Ref<Texture2D>(), Color(1, 1, 1, 1), RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, clip_uv);
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}
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Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
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@@ -612,10 +612,10 @@ void TileMap::update_dirty_quadrants() {
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xform.set_origin(offset.floor() + q.pos);
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_fix_cell_transform(xform, c, npoly_ofs, s);
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RID region = Navigation2DServer::get_singleton()->region_create();
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Navigation2DServer::get_singleton()->region_set_map(region, navigation->get_rid());
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Navigation2DServer::get_singleton()->region_set_transform(region, nav_rel * xform);
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Navigation2DServer::get_singleton()->region_set_navpoly(region, navpoly);
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RID region = NavigationServer2D::get_singleton()->region_create();
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NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid());
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NavigationServer2D::get_singleton()->region_set_transform(region, nav_rel * xform);
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NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
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Quadrant::NavPoly np;
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np.region = region;
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@@ -626,7 +626,7 @@ void TileMap::update_dirty_quadrants() {
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RID debug_navigation_item = vs->canvas_item_create();
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vs->canvas_item_set_parent(debug_navigation_item, canvas_item);
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vs->canvas_item_set_z_as_relative_to_parent(debug_navigation_item, false);
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vs->canvas_item_set_z_index(debug_navigation_item, VS::CANVAS_ITEM_Z_MAX - 2); // Display one below collision debug
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vs->canvas_item_set_z_index(debug_navigation_item, RS::CANVAS_ITEM_Z_MAX - 2); // Display one below collision debug
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if (debug_navigation_item.is_valid()) {
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Vector<Vector2> navigation_polygon_vertices = navpoly->get_vertices();
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@@ -685,11 +685,11 @@ void TileMap::update_dirty_quadrants() {
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xform.set_origin(offset.floor() + q.pos);
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_fix_cell_transform(xform, c, occluder_ofs, s);
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RID orid = VS::get_singleton()->canvas_light_occluder_create();
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VS::get_singleton()->canvas_light_occluder_set_transform(orid, get_global_transform() * xform);
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VS::get_singleton()->canvas_light_occluder_set_polygon(orid, occluder->get_rid());
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VS::get_singleton()->canvas_light_occluder_attach_to_canvas(orid, get_canvas());
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VS::get_singleton()->canvas_light_occluder_set_light_mask(orid, occluder_light_mask);
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RID orid = RS::get_singleton()->canvas_light_occluder_create();
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RS::get_singleton()->canvas_light_occluder_set_transform(orid, get_global_transform() * xform);
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RS::get_singleton()->canvas_light_occluder_set_polygon(orid, occluder->get_rid());
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RS::get_singleton()->canvas_light_occluder_attach_to_canvas(orid, get_canvas());
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RS::get_singleton()->canvas_light_occluder_set_light_mask(orid, occluder_light_mask);
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Quadrant::Occluder oc;
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oc.xform = xform;
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oc.id = orid;
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@@ -711,7 +711,7 @@ void TileMap::update_dirty_quadrants() {
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Quadrant &q = E->get();
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for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
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VS::get_singleton()->canvas_item_set_draw_index(F->get(), index++);
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RS::get_singleton()->canvas_item_set_draw_index(F->get(), index++);
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}
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}
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@@ -763,24 +763,24 @@ Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(cons
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q.pos.y += cell_size.y;
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xform.set_origin(q.pos);
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//q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
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//q.canvas_item = RenderingServer::get_singleton()->canvas_item_create();
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if (!use_parent) {
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q.body = Physics2DServer::get_singleton()->body_create();
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Physics2DServer::get_singleton()->body_set_mode(q.body, use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC);
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q.body = PhysicsServer2D::get_singleton()->body_create();
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PhysicsServer2D::get_singleton()->body_set_mode(q.body, use_kinematic ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
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Physics2DServer::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id());
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Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
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Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
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Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, friction);
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Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, bounce);
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PhysicsServer2D::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id());
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PhysicsServer2D::get_singleton()->body_set_collision_layer(q.body, collision_layer);
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PhysicsServer2D::get_singleton()->body_set_collision_mask(q.body, collision_mask);
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PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_FRICTION, friction);
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PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_BOUNCE, bounce);
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if (is_inside_tree()) {
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xform = get_global_transform() * xform;
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RID space = get_world_2d()->get_space();
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Physics2DServer::get_singleton()->body_set_space(q.body, space);
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PhysicsServer2D::get_singleton()->body_set_space(q.body, space);
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}
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Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
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PhysicsServer2D::get_singleton()->body_set_state(q.body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
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} else if (collision_parent) {
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xform = get_transform() * xform;
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q.shape_owner_id = collision_parent->create_shape_owner(this);
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@@ -797,14 +797,14 @@ void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
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Quadrant &q = Q->get();
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if (!use_parent) {
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Physics2DServer::get_singleton()->free(q.body);
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PhysicsServer2D::get_singleton()->free(q.body);
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} else if (collision_parent) {
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collision_parent->remove_shape_owner(q.shape_owner_id);
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}
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for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
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VisualServer::get_singleton()->free(E->get());
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RenderingServer::get_singleton()->free(E->get());
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}
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q.canvas_items.clear();
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if (q.dirty_list.in_list())
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@@ -813,13 +813,13 @@ void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
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if (navigation) {
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for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
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Navigation2DServer::get_singleton()->region_set_map(E->get().region, RID());
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NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID());
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}
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q.navpoly_ids.clear();
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}
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for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
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VS::get_singleton()->free(E->get().id);
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RS::get_singleton()->free(E->get().id);
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}
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q.occluder_instances.clear();
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@@ -1197,7 +1197,7 @@ void TileMap::_update_all_items_material_state() {
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void TileMap::_update_item_material_state(const RID &p_canvas_item) {
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VS::get_singleton()->canvas_item_set_use_parent_material(p_canvas_item, get_use_parent_material() || get_material().is_valid());
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RS::get_singleton()->canvas_item_set_use_parent_material(p_canvas_item, get_use_parent_material() || get_material().is_valid());
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}
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void TileMap::clear() {
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@@ -1302,7 +1302,7 @@ void TileMap::set_collision_layer(uint32_t p_layer) {
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for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
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Quadrant &q = E->get();
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Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
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PhysicsServer2D::get_singleton()->body_set_collision_layer(q.body, collision_layer);
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}
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}
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}
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@@ -1314,7 +1314,7 @@ void TileMap::set_collision_mask(uint32_t p_mask) {
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for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
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Quadrant &q = E->get();
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Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
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PhysicsServer2D::get_singleton()->body_set_collision_mask(q.body, collision_mask);
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}
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}
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}
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@@ -1383,7 +1383,7 @@ void TileMap::set_collision_friction(float p_friction) {
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for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
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Quadrant &q = E->get();
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Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, p_friction);
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PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_FRICTION, p_friction);
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}
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}
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}
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@@ -1400,7 +1400,7 @@ void TileMap::set_collision_bounce(float p_bounce) {
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for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
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Quadrant &q = E->get();
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Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, p_bounce);
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PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_BOUNCE, p_bounce);
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}
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}
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}
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@@ -1655,7 +1655,7 @@ void TileMap::set_y_sort_mode(bool p_enable) {
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_clear_quadrants();
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y_sort_mode = p_enable;
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VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), y_sort_mode);
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RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), y_sort_mode);
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_recreate_quadrants();
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emit_signal("settings_changed");
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}
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@@ -1746,7 +1746,7 @@ void TileMap::set_occluder_light_mask(int p_mask) {
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for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
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for (Map<PosKey, Quadrant::Occluder>::Element *F = E->get().occluder_instances.front(); F; F = F->next()) {
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VisualServer::get_singleton()->canvas_light_occluder_set_light_mask(F->get().id, occluder_light_mask);
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RenderingServer::get_singleton()->canvas_light_occluder_set_light_mask(F->get().id, occluder_light_mask);
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}
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}
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}
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@@ -1762,7 +1762,7 @@ void TileMap::set_light_mask(int p_light_mask) {
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for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
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for (List<RID>::Element *F = E->get().canvas_items.front(); F; F = F->next()) {
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VisualServer::get_singleton()->canvas_item_set_light_mask(F->get(), get_light_mask());
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RenderingServer::get_singleton()->canvas_item_set_light_mask(F->get(), get_light_mask());
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}
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}
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}
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