1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky
2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View File

@@ -33,7 +33,7 @@
#include "core/print_string.h"
#include "drivers/dummy/rasterizer_dummy.h"
#include "drivers/dummy/texture_loader_dummy.h"
#include "servers/visual/visual_server_raster.h"
#include "servers/rendering/rendering_server_raster.h"
#include "main/main.h"
@@ -80,8 +80,8 @@ Error OS_Server::initialize(const VideoMode &p_desired, int p_video_driver, int
video_driver_index = p_video_driver; // unused in server platform, but should still be initialized
visual_server = memnew(VisualServerRaster);
visual_server->init();
rendering_server = memnew(RenderingServerRaster);
rendering_server->init();
AudioDriverManager::initialize(p_audio_driver);
@@ -101,8 +101,8 @@ void OS_Server::finalize() {
memdelete(main_loop);
main_loop = NULL;
visual_server->finish();
memdelete(visual_server);
rendering_server->finish();
memdelete(rendering_server);
memdelete(input);