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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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@@ -44,7 +44,7 @@
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#endif
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#if defined(VULKAN_ENABLED)
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#include "servers/visual/rasterizer_rd/rasterizer_rd.h"
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#include "servers/rendering/rasterizer_rd/rasterizer_rd.h"
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#endif
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#include "scene/resources/texture.h"
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@@ -3615,9 +3615,9 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
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#endif
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/*
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visual_server = memnew(VisualServerRaster);
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rendering_server = memnew(RenderingServerRaster);
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if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
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rendering_server = memnew(RenderingServerWrapMT(rendering_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
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}
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*/
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