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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky
2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View File

@@ -32,9 +32,9 @@
#include "drivers/gles2/rasterizer_gles2.h"
#include "main/main.h"
#include "servers/physics/physics_server_sw.h"
#include "servers/visual/visual_server_raster.h"
#include "servers/visual/visual_server_wrap_mt.h"
#include "servers/physics_3d/physics_server_3d_sw.h"
#include "servers/rendering/rendering_server_raster.h"
#include "servers/rendering/rendering_server_wrap_mt.h"
#include <Screen.h>
@@ -116,13 +116,13 @@ Error OS_Haiku::initialize(const VideoMode &p_desired, int p_video_driver, int p
RasterizerGLES2::make_current();
#endif
visual_server = memnew(VisualServerRaster);
rendering_server = memnew(RenderingServerRaster);
// FIXME: Reimplement threaded rendering
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
visual_server = memnew(VisualServerWrapMT(visual_server, false));
rendering_server = memnew(RenderingServerWrapMT(rendering_server, false));
}
ERR_FAIL_COND_V(!visual_server, ERR_UNAVAILABLE);
ERR_FAIL_COND_V(!rendering_server, ERR_UNAVAILABLE);
video_driver_index = p_video_driver;
@@ -130,7 +130,7 @@ Error OS_Haiku::initialize(const VideoMode &p_desired, int p_video_driver, int p
window->SetInput(input);
window->Show();
visual_server->init();
rendering_server->init();
AudioDriverManager::initialize(p_audio_driver);
@@ -144,8 +144,8 @@ void OS_Haiku::finalize() {
main_loop = NULL;
visual_server->finish();
memdelete(visual_server);
rendering_server->finish();
memdelete(rendering_server);
memdelete(input);
@@ -267,7 +267,7 @@ void OS_Haiku::set_window_position(const Point2 &p_position) {
void OS_Haiku::set_window_fullscreen(bool p_enabled) {
window->SetFullScreen(p_enabled);
current_video_mode.fullscreen = p_enabled;
visual_server->init();
rendering_server->init();
}
bool OS_Haiku::is_window_fullscreen() const {