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mirror of https://github.com/godotengine/godot.git synced 2025-11-30 16:26:50 +00:00

Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky
2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View File

@@ -31,7 +31,7 @@
#include "arvr_interface_gdnative.h"
#include "core/input/input_filter.h"
#include "servers/arvr/arvr_positional_tracker.h"
#include "servers/visual/visual_server_globals.h"
#include "servers/rendering/rendering_server_globals.h"
void ARVRInterfaceGDNative::_bind_methods() {
ADD_PROPERTY_DEFAULT("interface_is_initialized", false);
@@ -292,7 +292,7 @@ void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_re
#warning this needs to be redone
#endif
#if 0
VSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0);
RSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0);
#endif
}
@@ -302,13 +302,13 @@ godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) {
#if 0
RID *render_target = (RID *)p_render_target;
RID eye_texture = VSG::storage->render_target_get_texture(*render_target);
RID eye_texture = RSG::storage->render_target_get_texture(*render_target);
#endif
#ifndef _MSC_VER
#warning need to obtain this ID again
#endif
uint32_t texid = 0; //VS::get_singleton()->texture_get_texid(eye_texture);
uint32_t texid = 0; //RS::get_singleton()->texture_get_texid(eye_texture);
return texid;
}