1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky
2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View File

@@ -43,16 +43,16 @@ void CSGShape3D::set_use_collision(bool p_enable) {
if (use_collision) {
root_collision_shape.instance();
root_collision_instance = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
PhysicsServer::get_singleton()->body_set_state(root_collision_instance, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
PhysicsServer::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space());
PhysicsServer::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
root_collision_instance = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC);
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space());
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
set_collision_layer(collision_layer);
set_collision_mask(collision_mask);
_make_dirty(); //force update
} else {
PhysicsServer::get_singleton()->free(root_collision_instance);
PhysicsServer3D::get_singleton()->free(root_collision_instance);
root_collision_instance = RID();
root_collision_shape.unref();
}
@@ -66,7 +66,7 @@ bool CSGShape3D::is_using_collision() const {
void CSGShape3D::set_collision_layer(uint32_t p_layer) {
collision_layer = p_layer;
if (root_collision_instance.is_valid()) {
PhysicsServer::get_singleton()->body_set_collision_layer(root_collision_instance, p_layer);
PhysicsServer3D::get_singleton()->body_set_collision_layer(root_collision_instance, p_layer);
}
}
@@ -79,7 +79,7 @@ void CSGShape3D::set_collision_mask(uint32_t p_mask) {
collision_mask = p_mask;
if (root_collision_instance.is_valid()) {
PhysicsServer::get_singleton()->body_set_collision_mask(root_collision_instance, p_mask);
PhysicsServer3D::get_singleton()->body_set_collision_mask(root_collision_instance, p_mask);
}
}
@@ -506,11 +506,11 @@ void CSGShape3D::_notification(int p_what) {
if (use_collision && is_root_shape()) {
root_collision_shape.instance();
root_collision_instance = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
PhysicsServer::get_singleton()->body_set_state(root_collision_instance, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
PhysicsServer::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space());
PhysicsServer::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
root_collision_instance = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC);
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space());
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
set_collision_layer(collision_layer);
set_collision_mask(collision_mask);
}
@@ -539,7 +539,7 @@ void CSGShape3D::_notification(int p_what) {
parent = NULL;
if (use_collision && is_root_shape() && root_collision_instance.is_valid()) {
PhysicsServer::get_singleton()->free(root_collision_instance);
PhysicsServer3D::get_singleton()->free(root_collision_instance);
root_collision_instance = RID();
root_collision_shape.unref();
}