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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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@@ -43,16 +43,16 @@ void CSGShape3D::set_use_collision(bool p_enable) {
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if (use_collision) {
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root_collision_shape.instance();
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root_collision_instance = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
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PhysicsServer::get_singleton()->body_set_state(root_collision_instance, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
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PhysicsServer::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
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PhysicsServer::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space());
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PhysicsServer::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
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root_collision_instance = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC);
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PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
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PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
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PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space());
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PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
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set_collision_layer(collision_layer);
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set_collision_mask(collision_mask);
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_make_dirty(); //force update
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} else {
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PhysicsServer::get_singleton()->free(root_collision_instance);
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PhysicsServer3D::get_singleton()->free(root_collision_instance);
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root_collision_instance = RID();
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root_collision_shape.unref();
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}
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@@ -66,7 +66,7 @@ bool CSGShape3D::is_using_collision() const {
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void CSGShape3D::set_collision_layer(uint32_t p_layer) {
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collision_layer = p_layer;
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if (root_collision_instance.is_valid()) {
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PhysicsServer::get_singleton()->body_set_collision_layer(root_collision_instance, p_layer);
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PhysicsServer3D::get_singleton()->body_set_collision_layer(root_collision_instance, p_layer);
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}
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}
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@@ -79,7 +79,7 @@ void CSGShape3D::set_collision_mask(uint32_t p_mask) {
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collision_mask = p_mask;
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if (root_collision_instance.is_valid()) {
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PhysicsServer::get_singleton()->body_set_collision_mask(root_collision_instance, p_mask);
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PhysicsServer3D::get_singleton()->body_set_collision_mask(root_collision_instance, p_mask);
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}
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}
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@@ -506,11 +506,11 @@ void CSGShape3D::_notification(int p_what) {
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if (use_collision && is_root_shape()) {
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root_collision_shape.instance();
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root_collision_instance = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
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PhysicsServer::get_singleton()->body_set_state(root_collision_instance, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
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PhysicsServer::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
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PhysicsServer::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space());
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PhysicsServer::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
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root_collision_instance = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC);
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PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
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PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
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PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space());
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PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
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set_collision_layer(collision_layer);
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set_collision_mask(collision_mask);
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}
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@@ -539,7 +539,7 @@ void CSGShape3D::_notification(int p_what) {
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parent = NULL;
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if (use_collision && is_root_shape() && root_collision_instance.is_valid()) {
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PhysicsServer::get_singleton()->free(root_collision_instance);
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PhysicsServer3D::get_singleton()->free(root_collision_instance);
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root_collision_instance = RID();
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root_collision_shape.unref();
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}
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