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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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@@ -150,7 +150,7 @@ btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(Vector<real_t>
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btHeightfieldTerrainShape *heightfield = bulletnew(btHeightfieldTerrainShape(p_width, p_depth, heightsPtr, ignoredHeightScale, p_min_height, p_max_height, YAxis, PHY_FLOAT, flipQuadEdges));
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// The shape can be created without params when you do PhysicsServer.shape_create(PhysicsServer.SHAPE_HEIGHTMAP)
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// The shape can be created without params when you do PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_HEIGHTMAP)
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if (heightsPtr)
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heightfield->buildAccelerator(16);
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@@ -176,8 +176,8 @@ Variant PlaneShapeBullet::get_data() const {
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return plane;
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}
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PhysicsServer::ShapeType PlaneShapeBullet::get_type() const {
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return PhysicsServer::SHAPE_PLANE;
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PhysicsServer3D::ShapeType PlaneShapeBullet::get_type() const {
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return PhysicsServer3D::SHAPE_PLANE;
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}
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void PlaneShapeBullet::setup(const Plane &p_plane) {
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@@ -204,8 +204,8 @@ Variant SphereShapeBullet::get_data() const {
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return radius;
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}
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PhysicsServer::ShapeType SphereShapeBullet::get_type() const {
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return PhysicsServer::SHAPE_SPHERE;
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PhysicsServer3D::ShapeType SphereShapeBullet::get_type() const {
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return PhysicsServer3D::SHAPE_SPHERE;
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}
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void SphereShapeBullet::setup(real_t p_radius) {
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@@ -231,8 +231,8 @@ Variant BoxShapeBullet::get_data() const {
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return g_half_extents;
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}
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PhysicsServer::ShapeType BoxShapeBullet::get_type() const {
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return PhysicsServer::SHAPE_BOX;
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PhysicsServer3D::ShapeType BoxShapeBullet::get_type() const {
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return PhysicsServer3D::SHAPE_BOX;
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}
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void BoxShapeBullet::setup(const Vector3 &p_half_extents) {
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@@ -263,8 +263,8 @@ Variant CapsuleShapeBullet::get_data() const {
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return d;
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}
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PhysicsServer::ShapeType CapsuleShapeBullet::get_type() const {
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return PhysicsServer::SHAPE_CAPSULE;
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PhysicsServer3D::ShapeType CapsuleShapeBullet::get_type() const {
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return PhysicsServer3D::SHAPE_CAPSULE;
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}
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void CapsuleShapeBullet::setup(real_t p_height, real_t p_radius) {
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@@ -296,8 +296,8 @@ Variant CylinderShapeBullet::get_data() const {
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return d;
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}
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PhysicsServer::ShapeType CylinderShapeBullet::get_type() const {
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return PhysicsServer::SHAPE_CYLINDER;
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PhysicsServer3D::ShapeType CylinderShapeBullet::get_type() const {
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return PhysicsServer3D::SHAPE_CYLINDER;
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}
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void CylinderShapeBullet::setup(real_t p_height, real_t p_radius) {
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@@ -334,8 +334,8 @@ Variant ConvexPolygonShapeBullet::get_data() const {
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return out_vertices;
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}
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PhysicsServer::ShapeType ConvexPolygonShapeBullet::get_type() const {
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return PhysicsServer::SHAPE_CONVEX_POLYGON;
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PhysicsServer3D::ShapeType ConvexPolygonShapeBullet::get_type() const {
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return PhysicsServer3D::SHAPE_CONVEX_POLYGON;
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}
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void ConvexPolygonShapeBullet::setup(const Vector<Vector3> &p_vertices) {
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@@ -381,8 +381,8 @@ Variant ConcavePolygonShapeBullet::get_data() const {
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return faces;
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}
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PhysicsServer::ShapeType ConcavePolygonShapeBullet::get_type() const {
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return PhysicsServer::SHAPE_CONCAVE_POLYGON;
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PhysicsServer3D::ShapeType ConcavePolygonShapeBullet::get_type() const {
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return PhysicsServer3D::SHAPE_CONCAVE_POLYGON;
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}
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void ConcavePolygonShapeBullet::setup(Vector<Vector3> p_faces) {
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@@ -536,8 +536,8 @@ Variant HeightMapShapeBullet::get_data() const {
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ERR_FAIL_V(Variant());
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}
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PhysicsServer::ShapeType HeightMapShapeBullet::get_type() const {
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return PhysicsServer::SHAPE_HEIGHTMAP;
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PhysicsServer3D::ShapeType HeightMapShapeBullet::get_type() const {
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return PhysicsServer3D::SHAPE_HEIGHTMAP;
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}
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void HeightMapShapeBullet::setup(Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
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@@ -580,8 +580,8 @@ Variant RayShapeBullet::get_data() const {
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return d;
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}
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PhysicsServer::ShapeType RayShapeBullet::get_type() const {
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return PhysicsServer::SHAPE_RAY;
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PhysicsServer3D::ShapeType RayShapeBullet::get_type() const {
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return PhysicsServer3D::SHAPE_RAY;
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}
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void RayShapeBullet::setup(real_t p_length, bool p_slips_on_slope) {
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