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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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@@ -62,27 +62,27 @@ PinJointBullet::PinJointBullet(RigidBodyBullet *p_body_a, const Vector3 &p_pos_a
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PinJointBullet::~PinJointBullet() {}
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void PinJointBullet::set_param(PhysicsServer::PinJointParam p_param, real_t p_value) {
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void PinJointBullet::set_param(PhysicsServer3D::PinJointParam p_param, real_t p_value) {
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switch (p_param) {
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case PhysicsServer::PIN_JOINT_BIAS:
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case PhysicsServer3D::PIN_JOINT_BIAS:
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p2pConstraint->m_setting.m_tau = p_value;
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break;
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case PhysicsServer::PIN_JOINT_DAMPING:
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case PhysicsServer3D::PIN_JOINT_DAMPING:
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p2pConstraint->m_setting.m_damping = p_value;
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break;
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case PhysicsServer::PIN_JOINT_IMPULSE_CLAMP:
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case PhysicsServer3D::PIN_JOINT_IMPULSE_CLAMP:
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p2pConstraint->m_setting.m_impulseClamp = p_value;
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break;
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}
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}
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real_t PinJointBullet::get_param(PhysicsServer::PinJointParam p_param) const {
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real_t PinJointBullet::get_param(PhysicsServer3D::PinJointParam p_param) const {
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switch (p_param) {
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case PhysicsServer::PIN_JOINT_BIAS:
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case PhysicsServer3D::PIN_JOINT_BIAS:
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return p2pConstraint->m_setting.m_tau;
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case PhysicsServer::PIN_JOINT_DAMPING:
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case PhysicsServer3D::PIN_JOINT_DAMPING:
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return p2pConstraint->m_setting.m_damping;
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case PhysicsServer::PIN_JOINT_IMPULSE_CLAMP:
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case PhysicsServer3D::PIN_JOINT_IMPULSE_CLAMP:
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return p2pConstraint->m_setting.m_impulseClamp;
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}
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// Compiler doesn't seem to notice that all code paths are fulfilled...
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