You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
This commit is contained in:
@@ -60,7 +60,7 @@ void CollisionObjectBullet::ShapeWrapper::set_transform(const btTransform &p_tra
|
||||
}
|
||||
|
||||
btTransform CollisionObjectBullet::ShapeWrapper::get_adjusted_transform() const {
|
||||
if (shape->get_type() == PhysicsServer::SHAPE_HEIGHTMAP) {
|
||||
if (shape->get_type() == PhysicsServer3D::SHAPE_HEIGHTMAP) {
|
||||
const HeightMapShapeBullet *hm_shape = (const HeightMapShapeBullet *)shape; // should be safe to cast now
|
||||
btTransform adjusted_transform;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user