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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky
2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View File

@@ -46,7 +46,7 @@
AreaBullet::AreaBullet() :
RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_AREA),
monitorable(true),
spOv_mode(PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED),
spOv_mode(PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED),
spOv_gravityPoint(false),
spOv_gravityPointDistanceScale(0),
spOv_gravityPointAttenuation(1),
@@ -86,11 +86,11 @@ void AreaBullet::dispatch_callbacks() {
switch (otherObj.state) {
case OVERLAP_STATE_ENTER:
otherObj.state = OVERLAP_STATE_INSIDE;
call_event(otherObj.object, PhysicsServer::AREA_BODY_ADDED);
call_event(otherObj.object, PhysicsServer3D::AREA_BODY_ADDED);
otherObj.object->on_enter_area(this);
break;
case OVERLAP_STATE_EXIT:
call_event(otherObj.object, PhysicsServer::AREA_BODY_REMOVED);
call_event(otherObj.object, PhysicsServer3D::AREA_BODY_REMOVED);
otherObj.object->on_exit_area(this);
overlappingObjects.remove(i); // Remove after callback
break;
@@ -101,7 +101,7 @@ void AreaBullet::dispatch_callbacks() {
}
}
void AreaBullet::call_event(CollisionObjectBullet *p_otherObject, PhysicsServer::AreaBodyStatus p_status) {
void AreaBullet::call_event(CollisionObjectBullet *p_otherObject, PhysicsServer3D::AreaBodyStatus p_status) {
InOutEventCallback &event = eventsCallbacks[static_cast<int>(p_otherObject->getType())];
Object *areaGodoObject = ObjectDB::get_instance(event.event_callback_id);
@@ -130,7 +130,7 @@ void AreaBullet::scratch() {
void AreaBullet::clear_overlaps(bool p_notify) {
for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
if (p_notify)
call_event(overlappingObjects[i].object, PhysicsServer::AREA_BODY_REMOVED);
call_event(overlappingObjects[i].object, PhysicsServer3D::AREA_BODY_REMOVED);
overlappingObjects[i].object->on_exit_area(this);
}
overlappingObjects.clear();
@@ -140,7 +140,7 @@ void AreaBullet::remove_overlap(CollisionObjectBullet *p_object, bool p_notify)
for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
if (overlappingObjects[i].object == p_object) {
if (p_notify)
call_event(overlappingObjects[i].object, PhysicsServer::AREA_BODY_REMOVED);
call_event(overlappingObjects[i].object, PhysicsServer3D::AREA_BODY_REMOVED);
overlappingObjects[i].object->on_exit_area(this);
overlappingObjects.remove(i);
break;
@@ -218,30 +218,30 @@ void AreaBullet::put_overlap_as_inside(int p_index) {
}
}
void AreaBullet::set_param(PhysicsServer::AreaParameter p_param, const Variant &p_value) {
void AreaBullet::set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value) {
switch (p_param) {
case PhysicsServer::AREA_PARAM_GRAVITY:
case PhysicsServer3D::AREA_PARAM_GRAVITY:
set_spOv_gravityMag(p_value);
break;
case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR:
case PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR:
set_spOv_gravityVec(p_value);
break;
case PhysicsServer::AREA_PARAM_LINEAR_DAMP:
case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP:
set_spOv_linearDump(p_value);
break;
case PhysicsServer::AREA_PARAM_ANGULAR_DAMP:
case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP:
set_spOv_angularDump(p_value);
break;
case PhysicsServer::AREA_PARAM_PRIORITY:
case PhysicsServer3D::AREA_PARAM_PRIORITY:
set_spOv_priority(p_value);
break;
case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT:
case PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT:
set_spOv_gravityPoint(p_value);
break;
case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
case PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
set_spOv_gravityPointDistanceScale(p_value);
break;
case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
set_spOv_gravityPointAttenuation(p_value);
break;
default:
@@ -249,23 +249,23 @@ void AreaBullet::set_param(PhysicsServer::AreaParameter p_param, const Variant &
}
}
Variant AreaBullet::get_param(PhysicsServer::AreaParameter p_param) const {
Variant AreaBullet::get_param(PhysicsServer3D::AreaParameter p_param) const {
switch (p_param) {
case PhysicsServer::AREA_PARAM_GRAVITY:
case PhysicsServer3D::AREA_PARAM_GRAVITY:
return spOv_gravityMag;
case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR:
case PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR:
return spOv_gravityVec;
case PhysicsServer::AREA_PARAM_LINEAR_DAMP:
case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP:
return spOv_linearDump;
case PhysicsServer::AREA_PARAM_ANGULAR_DAMP:
case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP:
return spOv_angularDump;
case PhysicsServer::AREA_PARAM_PRIORITY:
case PhysicsServer3D::AREA_PARAM_PRIORITY:
return spOv_priority;
case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT:
case PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT:
return spOv_gravityPoint;
case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
case PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
return spOv_gravityPointDistanceScale;
case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
return spOv_gravityPointAttenuation;
default:
WARN_PRINT("Area doesn't support this parameter in the Bullet backend: " + itos(p_param));