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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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@@ -68,9 +68,9 @@ void TextureRegionEditor::_region_draw() {
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mtx.elements[2] = -draw_ofs * draw_zoom;
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mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
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VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), mtx);
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RS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), mtx);
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edit_draw->draw_texture(base_tex, Point2());
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VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), Transform2D());
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RS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), Transform2D());
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if (snap_mode == SNAP_GRID) {
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Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
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