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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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@@ -263,7 +263,7 @@ void RasterizerGLES2::initialize() {
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#endif // GLES_OVER_GL
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#endif // CAN_DEBUG
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print_line("OpenGL ES 2.0 Renderer: " + VisualServer::get_singleton()->get_video_adapter_name());
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print_line("OpenGL ES 2.0 Renderer: " + RenderingServer::get_singleton()->get_video_adapter_name());
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storage->initialize();
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canvas->initialize();
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scene->initialize();
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@@ -359,7 +359,7 @@ void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_c
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canvas->canvas_begin();
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RID texture = storage->texture_create();
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storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_use_filter ? VS::TEXTURE_FLAG_FILTER : 0);
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storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), RS::TEXTURE_TYPE_2D, p_use_filter ? RS::TEXTURE_FLAG_FILTER : 0);
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storage->texture_set_data(texture, p_image);
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Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
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