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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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@@ -32,7 +32,7 @@
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#define DEBUGGER_MARSHARLLS_H
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#include "core/script_language.h"
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#include "servers/visual_server.h"
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#include "servers/rendering_server.h"
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struct DebuggerMarshalls {
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@@ -165,7 +165,7 @@ struct DebuggerMarshalls {
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// Visual Profiler
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struct VisualProfilerFrame {
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uint64_t frame_number;
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Vector<VS::FrameProfileArea> areas;
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Vector<RS::FrameProfileArea> areas;
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Array serialize();
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bool deserialize(const Array &p_arr);
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