1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky
2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View File

@@ -32,7 +32,7 @@
#define DEBUGGER_MARSHARLLS_H
#include "core/script_language.h"
#include "servers/visual_server.h"
#include "servers/rendering_server.h"
struct DebuggerMarshalls {
@@ -165,7 +165,7 @@ struct DebuggerMarshalls {
// Visual Profiler
struct VisualProfilerFrame {
uint64_t frame_number;
Vector<VS::FrameProfileArea> areas;
Vector<RS::FrameProfileArea> areas;
Array serialize();
bool deserialize(const Array &p_arr);