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Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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@@ -317,7 +317,7 @@ bool DebuggerMarshalls::VisualProfilerFrame::deserialize(const Array &p_arr) {
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CHECK_SIZE(p_arr, size, "VisualProfilerFrame");
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int idx = 2;
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areas.resize(size / 3);
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VS::FrameProfileArea *w = areas.ptrw();
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RS::FrameProfileArea *w = areas.ptrw();
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for (int i = 0; i < size / 3; i++) {
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w[i].name = p_arr[idx];
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w[i].cpu_msec = p_arr[idx + 1];
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