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Merge pull request #92133 from m4gr3d/fix_touch_input

Fix invalid detection of mouse input
This commit is contained in:
Rémi Verschelde
2024-05-29 23:03:27 +02:00
committed by GitHub
6 changed files with 133 additions and 126 deletions

View File

@@ -298,11 +298,13 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JN
Vector<AndroidInputHandler::TouchPos> points;
for (int i = 0; i < pointer_count; i++) {
jfloat p[3];
env->GetFloatArrayRegion(position, i * 3, 3, p);
jfloat p[6];
env->GetFloatArrayRegion(position, i * 6, 6, p);
AndroidInputHandler::TouchPos tp;
tp.pos = Point2(p[1], p[2]);
tp.id = (int)p[0];
tp.pos = Point2(p[1], p[2]);
tp.pressure = p[3];
tp.tilt = Vector2(p[4], p[5]);
points.push_back(tp);
}