You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-16 14:00:40 +00:00
Add some more fixes to visual shader
This commit is contained in:
@@ -34,8 +34,5 @@ func _get_output_port_name(port: int) -> String:
|
||||
func _get_output_port_type(port: int) -> int:
|
||||
return PORT_TYPE_SCALAR
|
||||
|
||||
func _get_global_code(mode: Shader.Mode) -> String:
|
||||
return ""
|
||||
|
||||
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
|
||||
return output_vars[0] + " = 0.0;"
|
||||
|
||||
Reference in New Issue
Block a user