You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Use radio-button-like menu entries where applicable
This commit is contained in:
@@ -805,12 +805,10 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
|
||||
snap_mode_button->set_text(TTR("<None>"));
|
||||
PopupMenu *p = snap_mode_button->get_popup();
|
||||
p->set_hide_on_checkable_item_selection(false);
|
||||
p->add_item(TTR("<None>"), 0);
|
||||
p->add_item(TTR("Pixel Snap"), 1);
|
||||
p->add_item(TTR("Grid Snap"), 2);
|
||||
p->add_item(TTR("Auto Slice"), 3);
|
||||
for (int i = 0; i < 4; i++)
|
||||
p->set_item_as_checkable(i, true);
|
||||
p->add_radio_check_item(TTR("<None>"), 0);
|
||||
p->add_radio_check_item(TTR("Pixel Snap"), 1);
|
||||
p->add_radio_check_item(TTR("Grid Snap"), 2);
|
||||
p->add_radio_check_item(TTR("Auto Slice"), 3);
|
||||
p->set_item_checked(0, true);
|
||||
p->connect("id_pressed", this, "_set_snap_mode");
|
||||
hb_grid = memnew(HBoxContainer);
|
||||
|
||||
Reference in New Issue
Block a user