1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Fix typo in Node.get_child documentation

This commit is contained in:
Omar Qurashi
2025-05-15 21:09:29 +04:00
committed by Rémi Verschelde
parent b7b3a1a78a
commit a6ca9088e0

View File

@@ -331,7 +331,7 @@
<param index="0" name="idx" type="int" />
<param index="1" name="include_internal" type="bool" default="false" />
<description>
Fetches a child node by its index. Each child node has an index relative its siblings (see [method get_index]). The first child is at index 0. Negative values can also be used to start from the end of the list. This method can be used in combination with [method get_child_count] to iterate over this node's children. If no child exists at the given index, this method returns [code]null[/code] and an error is generated.
Fetches a child node by its index. Each child node has an index relative to its siblings (see [method get_index]). The first child is at index 0. Negative values can also be used to start from the end of the list. This method can be used in combination with [method get_child_count] to iterate over this node's children. If no child exists at the given index, this method returns [code]null[/code] and an error is generated.
If [param include_internal] is [code]false[/code], internal children are ignored (see [method add_child]'s [code]internal[/code] parameter).
[codeblock]
# Assuming the following are children of this node, in order: