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Merge pull request #81074 from DarioSamo/flip-motion-vectors

Flip convention of motion vectors.
This commit is contained in:
Rémi Verschelde
2023-08-29 12:46:44 +02:00
2 changed files with 2 additions and 2 deletions

View File

@@ -320,7 +320,7 @@ vec3 temporal_antialiasing(uvec2 pos_group_top_left, uvec2 pos_group, uvec2 pos_
vec2 velocity = imageLoad(velocity_buffer, ivec2(pos_screen)).xy; vec2 velocity = imageLoad(velocity_buffer, ivec2(pos_screen)).xy;
// Get reprojected uv // Get reprojected uv
vec2 uv_reprojected = uv - velocity; vec2 uv_reprojected = uv + velocity;
// Get input color // Get input color
vec3 color_input = load_color(pos_group); vec3 color_input = load_color(pos_group);

View File

@@ -2293,7 +2293,7 @@ void fragment_shader(in SceneData scene_data) {
vec2 position_uv = position_clip * vec2(0.5, 0.5); vec2 position_uv = position_clip * vec2(0.5, 0.5);
vec2 prev_position_uv = prev_position_clip * vec2(0.5, 0.5); vec2 prev_position_uv = prev_position_clip * vec2(0.5, 0.5);
motion_vector = position_uv - prev_position_uv; motion_vector = prev_position_uv - position_uv;
#endif #endif
} }