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Editor StringName and Viewport optimizations
* Added explicit return type to the SNAME macro. * Add some extra SNAME usages. * Change some ClassDB methods to use const StringName & arguments. * Cache the Window parent in Control because it's used in is_layout_rtl(), which is called often. * Only enable internal processing for viewports that need it. * Change CanvasItem::group to be a StringName because it's only used as that.
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@@ -408,9 +408,9 @@ bool SceneTree::physics_process(float p_time) {
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emit_signal(SNAME("physics_frame"));
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_notify_group_pause("physics_process_internal", Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
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call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_process_picking");
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_notify_group_pause("physics_process", Node::NOTIFICATION_PHYSICS_PROCESS);
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_notify_group_pause(SNAME("physics_process_internal"), Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
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call_group_flags(GROUP_CALL_REALTIME, SNAME("_picking_viewports"), SNAME("_process_picking"));
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_notify_group_pause(SNAME("physics_process"), Node::NOTIFICATION_PHYSICS_PROCESS);
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_flush_ugc();
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MessageQueue::get_singleton()->flush(); //small little hack
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@@ -442,8 +442,8 @@ bool SceneTree::process(float p_time) {
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flush_transform_notifications();
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_notify_group_pause("process_internal", Node::NOTIFICATION_INTERNAL_PROCESS);
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_notify_group_pause("process", Node::NOTIFICATION_PROCESS);
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_notify_group_pause(SNAME("process_internal"), Node::NOTIFICATION_INTERNAL_PROCESS);
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_notify_group_pause(SNAME("process"), Node::NOTIFICATION_PROCESS);
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_flush_ugc();
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MessageQueue::get_singleton()->flush(); //small little hack
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@@ -490,7 +490,7 @@ bool SceneTree::process(float p_time) {
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if (Engine::get_singleton()->is_editor_hint()) {
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//simple hack to reload fallback environment if it changed from editor
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String env_path = ProjectSettings::get_singleton()->get("rendering/environment/defaults/default_environment");
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String env_path = ProjectSettings::get_singleton()->get(SNAME("rendering/environment/defaults/default_environment"));
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env_path = env_path.strip_edges(); //user may have added a space or two
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String cpath;
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Ref<Environment> fallback = get_root()->get_world_3d()->get_fallback_environment();
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