You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Mono/C#: Add error checks to detect possible Reference leaks
This commit is contained in:
@@ -307,6 +307,11 @@ class CSharpLanguage : public ScriptLanguage {
|
||||
|
||||
Map<Object *, CSharpScriptBinding> script_bindings;
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
// List of unsafely referenced objects
|
||||
List<ObjectID> unsafely_referenced_objects;
|
||||
#endif
|
||||
|
||||
struct StringNameCache {
|
||||
|
||||
StringName _signal_callback;
|
||||
@@ -458,6 +463,9 @@ public:
|
||||
Vector<StackInfo> stack_trace_get_info(MonoObject *p_stack_trace);
|
||||
#endif
|
||||
|
||||
void post_unsafe_reference(Object *p_obj);
|
||||
void pre_unsafe_unreference(Object *p_obj);
|
||||
|
||||
CSharpLanguage();
|
||||
~CSharpLanguage();
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user