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Implement Animation Compression

Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different).

* Implement bitwidth based animation compression (see animation.h for format).
* Can compress imported animations up to 10 times.
* Compression format opens the door to streaming.
* Works transparently (happens all inside animation.h)
This commit is contained in:
reduz
2021-10-20 20:42:22 -03:00
parent 9c9ec63e1d
commit a69541da4c
12 changed files with 1860 additions and 95 deletions

View File

@@ -2037,7 +2037,7 @@ void AnimationTrackEdit::_notification(int p_what) {
update_mode_rect.position.y = int(get_size().height - update_icon->get_height()) / 2;
update_mode_rect.size = update_icon->get_size();
if (animation->track_get_type(track) == Animation::TYPE_VALUE) {
if (!animation->track_is_compressed(track) && animation->track_get_type(track) == Animation::TYPE_VALUE) {
draw_texture(update_icon, update_mode_rect.position);
}
// Make it easier to click.
@@ -2079,7 +2079,7 @@ void AnimationTrackEdit::_notification(int p_what) {
interp_mode_rect.position.y = int(get_size().height - icon->get_height()) / 2;
interp_mode_rect.size = icon->get_size();
if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) {
if (!animation->track_is_compressed(track) && (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D)) {
draw_texture(icon, interp_mode_rect.position);
}
// Make it easier to click.
@@ -2089,7 +2089,7 @@ void AnimationTrackEdit::_notification(int p_what) {
ofs += icon->get_width() + hsep;
interp_mode_rect.size.x += hsep;
if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) {
if (!animation->track_is_compressed(track) && (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D)) {
draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2));
interp_mode_rect.size.x += down_icon->get_width();
} else {
@@ -2112,7 +2112,7 @@ void AnimationTrackEdit::_notification(int p_what) {
loop_mode_rect.position.y = int(get_size().height - icon->get_height()) / 2;
loop_mode_rect.size = icon->get_size();
if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) {
if (!animation->track_is_compressed(track) && (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D)) {
draw_texture(icon, loop_mode_rect.position);
}
@@ -2122,7 +2122,7 @@ void AnimationTrackEdit::_notification(int p_what) {
ofs += icon->get_width() + hsep;
loop_mode_rect.size.x += hsep;
if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) {
if (!animation->track_is_compressed(track) && (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D)) {
draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2));
loop_mode_rect.size.x += down_icon->get_width();
} else {
@@ -2137,7 +2137,7 @@ void AnimationTrackEdit::_notification(int p_what) {
{
// Erase.
Ref<Texture2D> icon = get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"));
Ref<Texture2D> icon = get_theme_icon(animation->track_is_compressed(track) ? SNAME("Lock") : SNAME("Remove"), SNAME("EditorIcons"));
remove_rect.position.x = ofs + ((get_size().width - ofs) - icon->get_width()) / 2;
remove_rect.position.y = int(get_size().height - icon->get_height()) / 2;
@@ -2709,60 +2709,63 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
// Check keyframes.
float scale = timeline->get_zoom_scale();
int limit = timeline->get_name_limit();
int limit_end = get_size().width - timeline->get_buttons_width();
// Left Border including space occupied by keyframes on t=0.
int limit_start_hitbox = limit - type_icon->get_width();
if (!animation->track_is_compressed(track)) { // Selecting compressed keyframes for editing is not possible.
if (pos.x >= limit_start_hitbox && pos.x <= limit_end) {
int key_idx = -1;
float key_distance = 1e20;
float scale = timeline->get_zoom_scale();
int limit = timeline->get_name_limit();
int limit_end = get_size().width - timeline->get_buttons_width();
// Left Border including space occupied by keyframes on t=0.
int limit_start_hitbox = limit - type_icon->get_width();
// Select should happen in the opposite order of drawing for more accurate overlap select.
for (int i = animation->track_get_key_count(track) - 1; i >= 0; i--) {
Rect2 rect = get_key_rect(i, scale);
float offset = animation->track_get_key_time(track, i) - timeline->get_value();
offset = offset * scale + limit;
rect.position.x += offset;
if (pos.x >= limit_start_hitbox && pos.x <= limit_end) {
int key_idx = -1;
float key_distance = 1e20;
if (rect.has_point(pos)) {
if (is_key_selectable_by_distance()) {
float distance = ABS(offset - pos.x);
if (key_idx == -1 || distance < key_distance) {
// Select should happen in the opposite order of drawing for more accurate overlap select.
for (int i = animation->track_get_key_count(track) - 1; i >= 0; i--) {
Rect2 rect = get_key_rect(i, scale);
float offset = animation->track_get_key_time(track, i) - timeline->get_value();
offset = offset * scale + limit;
rect.position.x += offset;
if (rect.has_point(pos)) {
if (is_key_selectable_by_distance()) {
float distance = ABS(offset - pos.x);
if (key_idx == -1 || distance < key_distance) {
key_idx = i;
key_distance = distance;
}
} else {
// First one does it.
key_idx = i;
key_distance = distance;
break;
}
}
}
if (key_idx != -1) {
if (mb->is_command_pressed() || mb->is_shift_pressed()) {
if (editor->is_key_selected(track, key_idx)) {
emit_signal(SNAME("deselect_key"), key_idx);
} else {
emit_signal(SNAME("select_key"), key_idx, false);
moving_selection_attempt = true;
select_single_attempt = -1;
moving_selection_from_ofs = (mb->get_position().x - limit) / timeline->get_zoom_scale();
}
} else {
// First one does it.
key_idx = i;
break;
}
}
}
if (!editor->is_key_selected(track, key_idx)) {
emit_signal(SNAME("select_key"), key_idx, true);
select_single_attempt = -1;
} else {
select_single_attempt = key_idx;
}
if (key_idx != -1) {
if (mb->is_command_pressed() || mb->is_shift_pressed()) {
if (editor->is_key_selected(track, key_idx)) {
emit_signal(SNAME("deselect_key"), key_idx);
} else {
emit_signal(SNAME("select_key"), key_idx, false);
moving_selection_attempt = true;
select_single_attempt = -1;
moving_selection_from_ofs = (mb->get_position().x - limit) / timeline->get_zoom_scale();
}
} else {
if (!editor->is_key_selected(track, key_idx)) {
emit_signal(SNAME("select_key"), key_idx, true);
select_single_attempt = -1;
} else {
select_single_attempt = key_idx;
}
moving_selection_attempt = true;
moving_selection_from_ofs = (mb->get_position().x - limit) / timeline->get_zoom_scale();
accept_event();
}
accept_event();
}
}
}
@@ -2994,6 +2997,9 @@ void AnimationTrackEdit::set_in_group(bool p_enable) {
}
void AnimationTrackEdit::append_to_selection(const Rect2 &p_box, bool p_deselection) {
if (animation->track_is_compressed(track)) {
return; // Compressed keyframes can't be edited
}
// Left Border including space occupied by keyframes on t=0.
int limit_start_hitbox = timeline->get_name_limit() - type_icon->get_width();
Rect2 select_rect(limit_start_hitbox, 0, get_size().width - timeline->get_name_limit() - timeline->get_buttons_width(), get_size().height);
@@ -3337,6 +3343,10 @@ void AnimationTrackEditor::_timeline_changed(float p_new_pos, bool p_drag, bool
}
void AnimationTrackEditor::_track_remove_request(int p_track) {
if (animation->track_is_compressed(p_track)) {
EditorNode::get_singleton()->show_warning(TTR("Compressed tracks can't be edited or removed. Re-import the animation with compression disabled in order to edit."));
return;
}
int idx = p_track;
if (idx >= 0 && idx < animation->get_track_count()) {
undo_redo->create_action(TTR("Remove Anim Track"));