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UWP: Add support for GLES2 driver

This commit is contained in:
George Marques
2018-07-12 16:21:35 -03:00
parent ed55fb538a
commit a684e853ab
5 changed files with 58 additions and 46 deletions

View File

@@ -30,6 +30,7 @@
#include "os_uwp.h"
#include "drivers/gles2/rasterizer_gles2.h"
#include "drivers/gles3/rasterizer_gles3.h"
#include "drivers/unix/ip_unix.h"
#include "drivers/windows/dir_access_windows.h"
@@ -66,12 +67,7 @@ using namespace Windows::ApplicationModel::DataTransfer;
using namespace concurrency;
int OSUWP::get_video_driver_count() const {
return 1;
}
const char *OSUWP::get_video_driver_name(int p_driver) const {
return "GLES3";
return 2;
}
Size2 OSUWP::get_window_size() const {
@@ -133,18 +129,6 @@ void OSUWP::set_keep_screen_on(bool p_enabled) {
OS::set_keep_screen_on(p_enabled);
}
int OSUWP::get_audio_driver_count() const {
return AudioDriverManager::get_driver_count();
}
const char *OSUWP::get_audio_driver_name(int p_driver) const {
AudioDriver *driver = AudioDriverManager::get_driver(p_driver);
ERR_FAIL_COND_V(!driver, "");
return AudioDriverManager::get_driver(p_driver)->get_name();
}
void OSUWP::initialize_core() {
last_button_state = 0;
@@ -185,10 +169,9 @@ bool OSUWP::can_draw() const {
return !minimized;
};
void OSUWP::set_gl_context(ContextEGL *p_context) {
gl_context = p_context;
};
void OSUWP::set_window(Windows::UI::Core::CoreWindow ^ p_window) {
window = p_window;
}
void OSUWP::screen_size_changed() {
@@ -200,6 +183,11 @@ Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
main_loop = NULL;
outside = true;
if (p_video_driver == VIDEO_DRIVER_GLES2) {
gl_context = memnew(ContextEGL(window, ContextEGL::GLES_2_0));
} else {
gl_context = memnew(ContextEGL(window, ContextEGL::GLES_3_0));
}
gl_context->initialize();
VideoMode vm;
vm.width = gl_context->get_window_width();
@@ -240,8 +228,13 @@ Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
gl_context->make_current();
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
if (p_video_driver == VIDEO_DRIVER_GLES2) {
RasterizerGLES2::register_config();
RasterizerGLES2::make_current();
} else {
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
}
gl_context->set_use_vsync(vm.use_vsync);
visual_server = memnew(VisualServerRaster);