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UWP: Add support for GLES2 driver
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@@ -93,12 +93,26 @@ Error ContextEGL::initialize() {
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EGLint numConfigs = 0;
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EGLint majorVersion = 1;
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EGLint minorVersion = 0;
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EGLint minorVersion;
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if (driver == GLES_2_0) {
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minorVersion = 0;
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} else {
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minorVersion = 5;
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}
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EGLDisplay display = EGL_NO_DISPLAY;
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EGLContext context = EGL_NO_CONTEXT;
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EGLSurface surface = EGL_NO_SURFACE;
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EGLConfig config = nullptr;
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EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE, EGL_NONE };
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EGLint contextAttribs[3];
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if (driver == GLES_2_0) {
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contextAttribs[0] = EGL_CONTEXT_CLIENT_VERSION;
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contextAttribs[1] = 2;
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contextAttribs[2] = EGL_NONE;
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} else {
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contextAttribs[0] = EGL_CONTEXT_CLIENT_VERSION;
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contextAttribs[1] = 3;
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contextAttribs[2] = EGL_NONE;
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}
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try {
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@@ -114,7 +128,8 @@ Error ContextEGL::initialize() {
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// EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is an optimization that can have large performance benefits on mobile devices.
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// Its syntax is subject to change, though. Please update your Visual Studio templates if you experience compilation issues with it.
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//EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
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EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER,
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EGL_TRUE,
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// EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that enables ANGLE to automatically call
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// the IDXGIDevice3::Trim method on behalf of the application when it gets suspended.
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@@ -193,13 +208,12 @@ void ContextEGL::cleanup() {
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}
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};
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ContextEGL::ContextEGL(CoreWindow ^ p_window) :
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ContextEGL::ContextEGL(CoreWindow ^ p_window, Driver p_driver) :
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mEglDisplay(EGL_NO_DISPLAY),
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mEglContext(EGL_NO_CONTEXT),
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mEglSurface(EGL_NO_SURFACE) {
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window = p_window;
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};
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mEglSurface(EGL_NO_SURFACE),
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driver(p_driver),
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window(p_window) {}
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ContextEGL::~ContextEGL() {
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