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Add CanvasItem mode support to the MaterialEditor

This commit is contained in:
Yuri Roubinsky
2021-12-07 17:16:41 +03:00
parent 46d384060e
commit a651610c43
2 changed files with 58 additions and 21 deletions

View File

@@ -39,6 +39,7 @@
#include "scene/3d/camera_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/color_rect.h"
#include "scene/resources/material.h"
class SubViewportContainer;
@@ -46,22 +47,27 @@ class SubViewportContainer;
class MaterialEditor : public Control {
GDCLASS(MaterialEditor, Control);
SubViewportContainer *vc;
SubViewport *viewport;
MeshInstance3D *sphere_instance;
MeshInstance3D *box_instance;
DirectionalLight3D *light1;
DirectionalLight3D *light2;
Camera3D *camera;
HBoxContainer *layout_2d = nullptr;
ColorRect *rect_instance = nullptr;
SubViewportContainer *vc = nullptr;
SubViewport *viewport = nullptr;
MeshInstance3D *sphere_instance = nullptr;
MeshInstance3D *box_instance = nullptr;
DirectionalLight3D *light1 = nullptr;
DirectionalLight3D *light2 = nullptr;
Camera3D *camera = nullptr;
Ref<SphereMesh> sphere_mesh;
Ref<BoxMesh> box_mesh;
TextureButton *sphere_switch;
TextureButton *box_switch;
HBoxContainer *layout_3d = nullptr;
TextureButton *light_1_switch;
TextureButton *light_2_switch;
TextureButton *sphere_switch = nullptr;
TextureButton *box_switch = nullptr;
TextureButton *light_1_switch = nullptr;
TextureButton *light_2_switch = nullptr;
Ref<Material> material;